Industrial Thresher -> World's Fair Basic Tools Science Exhibitionĭruid's Sickle -> World's Fair Advanced Tools Science Exhibition The item combo to reduce the needed free area around the buildings has been found out a few days ago, in order that nobody has to search or ask for it, the items are the following: 1+4+0+4 = 9).Ģ8 buildings each for maximum efficiency, each and every one of the facilities works full capacityĬharcoal Kiln and Hunting Cabin are of the exact same size, so this layout fits for both, regardless of how you rotate it. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. Alternatively, there are also many needs calculators available, which can determine the numbers of buildings appropriate for the current needs.įor an overview of the profitability of production chains which involve consumer goods, see: Profitability of Consumer Goods.This subreddit is all about the video game series Anno. The use of items and other modifiers can significantly change favourable ratios of buildings within chains - it is recommended to keep an eye on the production tab of the statistics menu, which helps with balancing production of different goods and chains. In many situations starting with fewer buildings, thus decreasing maintenance and workforce costs, can be more profitable than maintaining proper production balance. Another good example is the Canned Food chain - when having low numbers of artisans just 1 Artisanal Kitchen and 1 Cannery might be enough. The perfect ratio suggests having 2 Furnaces and 3 Steelworks, while early on the output of just 1 Furnace and 1 Steelworks can be enough. For example, the full Steel Beams chain has high workforce and maintenance costs, especially unfavourable during early stages of the game. However, it is important to keep in mind that sticking to those ratios is not always a good choice. Perfect ratios included on the wiki indicate how many buildings should be constructed in order to maintain perfect balance of goods within the chain - avoiding any shortages or excess production. Such calculation is briefly described on the Production page, while this page lists all regular production chains, along with the ratios of buildings, the construction and maintenance costs, and other relevant information. It is possible to calculate the perfect ratios of buildings within a chain, based on their production rates and knowing that to produce 1 ton of a product always 1 ton of every required resource is consumed. In result, goods and the buildings that produce them form whole production chains. Many products are made out of several less complex goods, which can also be created out of even less complex ones. Production of goods can be divided into a lot of production chains.
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